Producer, VFX Co-development
- Department
- Production
- Location
- Fully remote · Québec City, Canada
- Employment type
- Part-time
Run VFX co-development work orders from scoping to handoff. Keep each order on scope, on schedule and on budget, and keep the client informed.
Overview
In co-development, SGZ takes on a defined part of a game's VFX through successive work orders. Each order sets the scope, budget and schedule, and the client approves it before production begins. As Producer, you run those orders end to end: you scope the work with the client, plan the schedule, track the budget, coordinate SGZ's artists, run reviews with the client's leads, deliver, and plan the next order before the current one ends.
- Reports to
- Studio Director
- Date posted
- November 8, 2026
Responsibilities
- Scope each work order with the client: deliverables, team, budget, schedule and review points.
- Build and maintain the schedule for each order, and track budget and spend against it.
- Coordinate SGZ artists day to day: priorities, assignments and handoffs.
- Act as the client's main production contact, with regular updates, review sessions and monthly check-ins on scope, progress and spend.
- Handle scope changes with the client: what they mean for workload, budget and schedule, and whether they belong in the current order or a later one.
- Deliver and hand off the work in the client's engine and pipeline, with the documentation their team needs.
- Plan the next work order with the client before the current one ends.
Requirements
- Production experience on games, as a producer, associate producer or in a similar role.
- Experience scheduling and tracking budgets for a team of artists.
- An understanding of how real-time art and VFX are made, reviewed and integrated in a game engine.
- Clear client communication in English, written and spoken.
- Comfort working remotely across time zones with production tools such as Jira, ShotGrid or similar.
Nice to have
- Experience on the vendor side: outsourcing, co-development or external development.
- Experience writing estimates or statements of work.
- Familiarity with Unreal Engine production workflows.
- French, written and spoken.
About the team
You join a small, senior, fully remote game VFX studio founded in 2024 and anchored in Québec City. You work closely with SGZ's founders and VFX lead, the artists on each order, and the client's leads and producers.
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Apply by email with your CV, and your reel or breakdowns for artist roles.
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