Services

Training & pipeline.
Your team, levelled up.

Workshops, effect reviews and pipeline setup for game studios and schools of any size, fully remote and taught by the seniors who ship. Your artists grow on your production, not on a side project.

ScopeTraining & pipeline
FormatRemote · live, in-engine
AudienceStudios & schools
StackUnreal / Niagara / Houdini

The curriculum

One track, five unlocks.

Team XP

0%

Level

Junior

Scroll to gain XP

Team XP
0%

Scroll to gain XP

Who it's for

Two tracks, same bar.

For studios

Raise the team you already have.

Targeted workshops and pipeline work that lift quality and speed, without pausing production to do it.

  • Team workshops in your engine, on your effects
  • Effect reviews with actionable, recorded feedback
  • Pipeline setup, naming standards and documentation
  • Train-the-trainer handoff so the bar keeps rising

For schools

Graduate hireable juniors.

Curriculum and masterclasses built on what studios actually hire for, so your students leave with shipping-grade habits.

  • Curriculum co-design with your instructors
  • Live remote masterclasses, in-engine
  • Portfolio and reel reviews with hiring criteria
  • Industry-grade pipeline labs and standards

What stays behind

The workshop ends.
The pipeline stays.

Every engagement leaves your team with a living kit: files in your repo, not a slide deck in a drawer.

Knowledge multiplies when shared.

Read our manifesto
pipeline-kit · delivered
  1. /docs/naming-conventions.mdone name, one meaning, everywhere
  2. /niagara/library/modular emitters your team extends
  3. /docs/review-cadence.mdhow feedback happens, on a clock
  4. /materials/templates/shader starting points, performance-safe
  5. /docs/budget-targets.mdper-platform budgets your leads own
  6. /onboarding/day-one.mdevery new hire productive faster

Ready to level up your team?

Tell us where your pipeline hurts. We'll bring the curriculum.