Services

Services built
for worlds in motion.

SGZ co-develops real-time VFX with game teams, taking full ownership of effects from concept to in-engine delivery, and backs it with senior artist placements and training for studios and schools of any size.

StudioQuébec / Canada
ScopeReal-time VFX
StackUnreal / Houdini
DeliveryOn time / on target

What we do

One partner,
three ways to work.

VFX workloads rarely match the size of the team carrying them. Some studios hand us a full scope to deliver, some bring a senior artist inside their team, and some grow the artists they already have. Each service exists for one of those situations.

01 · Co-development

Our core service

A senior VFX crew that delivers a full scope in your engine.

You bring the game, we bring the crew: senior artists in your engine daily, a VFX Director who joins your reviews, and a producer who keeps the budget where we set it together. Scope is priced before work starts and staffing moves with the plan, so delivery stays predictable without growing your own department.

  • Concept, direction and production, owned end to end
  • Built and integrated in your engine, on your pipeline
  • A budget envelope locked up front and held
  • Direction decided in your reviews, not around them

Typical crew

1–2 senior artists daily · VFX Director 1–2 days a week · producer monthly

Every production gets its own shape, agreed at budget lock.

Explore co-development
02

Artist placements

A senior VFX artist embedded in your team, fully remote, working your hours in your pipeline. For productions that have the direction covered and need proven hands, without the recruiting cycle.

  • Senior only, vetted on shipped real-time work
  • Fully remote, overlapping your time zone
  • Short-term reinforcement or full production runs
Learn more
03

Training & pipeline

Workshops, effect reviews and pipeline setup, taught live by the seniors who ship our work. For studios and schools that want their artists growing on real production problems.

  • Hands-on, in-engine workshops
  • Reviews and feedback on in-flight effects
  • Pipeline setup, documentation and standards
Learn more

Capabilities

What we do best.

Real-time first, in Niagara and Houdini, with prerendered support when a cinematic calls for it. Every effect ships within the performance budget it was given.

01

Combat VFX

Impacts, abilities, weapons and hits feedback.

02

Environmental atmospheres

Volumes, weather, lighting and ambience.

03

Magic & abilities

Spells, sigils, portals, energy, and enhancements.

04

Destruction

Buildings, debris, fracture, and reactive mayhem.

05

Cinematics Prerender

Cinematic VFX, lighting, and compositing for prerendered sequences.

06

Optimisation & profiling

Performance budgets, LOD strategies, and memory discipline.

Working with us

Your engine, your pipeline,
your rhythm.

We work inside your production, not next to it. Files land in your version control, reviews happen in your meetings, and effects are profiled against your performance budgets.

How it starts

  1. 01

    Tell us about your game

    The effects you need, the engine you are on, and the dates that matter. A short call or a written brief both work.

  2. 02

    We come back with a plan

    Within two business days you get our read on the work: the approach, the crew we would put on it, and a budget range.

  3. 03

    Budget lock, then production

    We agree on scope, team and envelope together, then work starts on a weekly review rhythm.

Engines
UE5 / Unity / Proprietary
Delivery
In-engine / Houdini USD / Lookdev
Collaboration
Slack / Jira / ShotGrid / Perforce
Team
Fully remote · overlaps your time zone

Have a project?

Let's build something that hits.

Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru