Studio

No office.
No borders.
Only the work.

Studios Ground Zero is a small senior crew making real-time VFX for games. We work from Québec and wherever our people do their best work, for productions across North America and Europe. What holds it together is not an address. It is the reputation we rebuild with every delivery.

Founded2024
AnchorQuébec City, Canada
ModelFully remote
FocusGame VFX only
CanadaUnited StatesFrancePolandWherever you build
CanadaUnited StatesFrancePolandWherever you build
CanadaUnited StatesFrancePolandWherever you build
CanadaUnited StatesFrancePolandWherever you build
CanadaUnited StatesFrancePolandWherever you build
CanadaUnited StatesFrancePolandWherever you build

Why we exist

The studio is the people, not the address.

We started Ground Zero in 2024 on a simple observation: the artist a production needs is rarely in the same city as the team that needs them.

So we built a studio with nothing between the craft and the client. No building, no bench, no layers of account management. A tight crew of senior artists and technical directors, anchored in Québec, working from the places they call home.

Being small is the point. Every effect that leaves the studio carries our name, and we intend to work in this industry for a long time. Reputation is the only marketing we invest in: the next production always comes from the last one shipped.

Where the work goes

Anchored in Québec,
working on your clock.

The studio projects from Québec to productions on both sides of the Atlantic. We overlap your hours, join your reviews live, and deliver in your engine, whichever time zone your team calls home.

Working rangeUTC-8 → UTC+1
  • UTC-8

    Pacific

    Client studios

  • UTC-5

    Québec City

    Studio anchor

    46.81° N · 71.21° W

  • UTC+1

    Central Europe

    Client studios

9522-1081 Québec inc.Fully remote since day one. No satellite offices, just senior artists who overlap your production's hours.

How we hold ourselves

Five things we won't trade.

  1. 01

    Craft before headcount

    Placements are senior only, and our in-house crew is mid-level and above, directed by seniors. Nobody learns the basics on your budget.

  2. 02

    Embedded, not outsourced

    We work inside your engine, your pipeline and your meetings. You see the work as it happens, not at the end of the month.

  3. 03

    Game VFX, nothing else

    No film, no advertising, no side quests. One discipline, practised daily, is what keeps the bar where it belongs.

  4. 04

    Honest scope

    Realistic timelines and a budget we defend together. If something threatens the plan, you hear it from us first.

  5. 05

    Reputation over reach

    We would rather stay small and be recommended than scale and be average. Every delivery either builds the name or spends it.

Have a project?

Let's build something that hits.

Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru