Careers

Ship effects players feel,
from wherever you live.

Studios Ground Zero is a small, fully remote crew making real-time VFX for games. We hire rarely and deliberately: when a seat opens, the work is real from day one.

How we work

Small crew, high bar.

01

Remote, really

The studio was built remote-first and stays that way. No office to relocate to, just hours that overlap the production you serve.

02

Senior standards

Your work is reviewed by seniors and ships under the studio's name. We keep the crew small so the bar stays high.

03

Real productions

The effects you make go into shipped games, from live titles to upcoming releases, not into a drawer.

04

Room to grow

An internal training program and direct access to the people who set the quality bar.

The hiring process

Clear steps, honest answers.

Every application is read by a senior artist. Here is the path from first email to first day.

  1. 01

    Application

    Your CV and your reel or breakdowns. The work speaks first.

  2. 02

    Review

    A senior artist goes through every application.

  3. 03

    Interview

    A conversation about craft, production habits and what you want next.

  4. 04

    Test / Case

    A short exercise close to real production work, reviewed together.

  5. 05

    Welcome

    Offer, onboarding, and your first effect in production.

Have a project?

Let's build something that hits.

Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru