Remote, really
The studio was built remote-first and stays that way. No office to relocate to, just hours that overlap the production you serve.
Careers
Studios Ground Zero is a small, fully remote crew making real-time VFX for games. We hire rarely and deliberately: when a seat opens, the work is real from day one.
How we work
The studio was built remote-first and stays that way. No office to relocate to, just hours that overlap the production you serve.
Your work is reviewed by seniors and ships under the studio's name. We keep the crew small so the bar stays high.
The effects you make go into shipped games, from live titles to upcoming releases, not into a drawer.
An internal training program and direct access to the people who set the quality bar.
The hiring process
Every application is read by a senior artist. Here is the path from first email to first day.
Your CV and your reel or breakdowns. The work speaks first.
A senior artist goes through every application.
A conversation about craft, production habits and what you want next.
A short exercise close to real production work, reviewed together.
Offer, onboarding, and your first effect in production.