Studios Ground Zero team
Eliah Crater Gershtein
Technical VFX Artist
4 years in games
Writes the shaders and tools that help other artists build faster, within the performance budget.
Shipped titles

SMITE 2
Specialties
- Shaders
- Tools
- Optimization
Engines and tools
- Unity
- Unreal Engine 5
About Eliah Crater Gershtein
[Short bio: how Eliah came to technical VFX and the problems they like to solve.]
[Second paragraph: the shaders, tools or pipelines they have built for VFX teams.]
Work with Eliah Crater Gershtein
There are two ways to bring Eliah Crater Gershtein's experience into your production.
In your team
Through artist placement, Eliah Crater Gershtein joins your team remotely and works in your pipeline, with your leads setting the direction.
See artist placementOn a co-development crew
Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Eliah Crater Gershtein on it.
See VFX co-development
Other people on the team
Tell us what your game needs.
Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.
A rough brief is enough to start.
impact@studiosgz.com