Studios Ground Zero team

Eliah Crater Gershtein

Technical VFX Artist

4 years in games

Writes the shaders and tools that help other artists build faster, within the performance budget.

Shipped titles

  • SMITE 2
    SMITE 2

Specialties

  • Shaders
  • Tools
  • Optimization

Engines and tools

  • Unity
  • Unreal Engine 5

About Eliah Crater Gershtein

[Short bio: how Eliah came to technical VFX and the problems they like to solve.]

[Second paragraph: the shaders, tools or pipelines they have built for VFX teams.]

Work with Eliah Crater Gershtein

There are two ways to bring Eliah Crater Gershtein's experience into your production.

  • In your team

    Through artist placement, Eliah Crater Gershtein joins your team remotely and works in your pipeline, with your leads setting the direction.

    See artist placement
  • On a co-development crew

    Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Eliah Crater Gershtein on it.

    See VFX co-development

Tell us what your game needs.

Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.

A rough brief is enough to start.

impact@studiosgz.com