Studios Ground Zero team

Sebastian Dussault

VFX Lead

7 years in games

Sets the visual rules for a project's effects and helps a team of artists hold to them.

Shipped titles

  • Disciples: Liberation
    Disciples: Liberation
  • Outriders
    Outriders
  • SMITE 2
    SMITE 2
  • Dragon Age: The Veilguard
    Dragon Age: The Veilguard

Specialties

  • VFX direction
  • Style guides
  • Performance budgets

Engines and tools

  • Unreal Engine 5
  • Proprietary engine

About Sebastian Dussault

[Short bio: how Sebastian came to game VFX and to leading VFX teams.]

[Second paragraph: how they work with art direction and with the artists on their crew.]

Work with Sebastian Dussault

There are two ways to bring Sebastian Dussault's experience into your production.

  • In your team

    Through artist placement, Sebastian Dussault joins your team remotely and works in your pipeline, with your leads setting the direction.

    See artist placement
  • On a co-development crew

    Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Sebastian Dussault on it.

    See VFX co-development

Tell us what your game needs.

Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.

A rough brief is enough to start.

impact@studiosgz.com