Studios Ground Zero team
Sebastian Dussault
VFX Lead
7 years in games
Sets the visual rules for a project's effects and helps a team of artists hold to them.
Shipped titles

Disciples: Liberation 
Outriders 
SMITE 2 
Dragon Age: The Veilguard
Specialties
- VFX direction
- Style guides
- Performance budgets
Engines and tools
- Unreal Engine 5
- Proprietary engine
About Sebastian Dussault
[Short bio: how Sebastian came to game VFX and to leading VFX teams.]
[Second paragraph: how they work with art direction and with the artists on their crew.]
Work with Sebastian Dussault
There are two ways to bring Sebastian Dussault's experience into your production.
In your team
Through artist placement, Sebastian Dussault joins your team remotely and works in your pipeline, with your leads setting the direction.
See artist placementOn a co-development crew
Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Sebastian Dussault on it.
See VFX co-development
Other people on the team
Tell us what your game needs.
Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.
A rough brief is enough to start.
impact@studiosgz.com