Studios Ground Zero team
Vincent-Gabriel Canadian
Senior VFX Artist
6 years in games
Builds ability and combat effects that stay readable in fast, crowded fights.
Shipped titles

Outriders 
SMITE 2 
Dead by Daylight
Specialties
- Niagara
- Gameplay VFX
- Magic and abilities
Engines and tools
- Unreal Engine 5
About Vincent-Gabriel Canadian
[Short bio: how Vincent-Gabriel came to game VFX and what they enjoy building.]
[Second paragraph: the kind of effects and teams they work best with.]
Work with Vincent-Gabriel Canadian
There are two ways to bring Vincent-Gabriel Canadian's experience into your production.
In your team
Through artist placement, Vincent-Gabriel Canadian joins your team remotely and works in your pipeline, with your leads setting the direction.
See artist placementOn a co-development crew
Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Vincent-Gabriel Canadian on it.
See VFX co-development
Other people on the team
Tell us what your game needs.
Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.
A rough brief is enough to start.
impact@studiosgz.com