Studios Ground Zero team

Vincent-Gabriel Canadian

Senior VFX Artist

6 years in games

Builds ability and combat effects that stay readable in fast, crowded fights.

Shipped titles

  • Outriders
    Outriders
  • SMITE 2
    SMITE 2
  • Dead by Daylight
    Dead by Daylight

Specialties

  • Niagara
  • Gameplay VFX
  • Magic and abilities

Engines and tools

  • Unreal Engine 5

About Vincent-Gabriel Canadian

[Short bio: how Vincent-Gabriel came to game VFX and what they enjoy building.]

[Second paragraph: the kind of effects and teams they work best with.]

Work with Vincent-Gabriel Canadian

There are two ways to bring Vincent-Gabriel Canadian's experience into your production.

  • In your team

    Through artist placement, Vincent-Gabriel Canadian joins your team remotely and works in your pipeline, with your leads setting the direction.

    See artist placement
  • On a co-development crew

    Through VFX co-development, we deliver a defined part of your game's VFX with our own senior crew. You can ask for Vincent-Gabriel Canadian on it.

    See VFX co-development

Tell us what your game needs.

Share your engine, your scope and your timeline. We'll tell you who on the team fits and how we would work together.

A rough brief is enough to start.

impact@studiosgz.com