Senior VFX artists
×1–2Daily, in your engine
Build, integrate and iterate in your engine, on your pipeline, alongside your team.
Budget envelope
Scoping
Milestone
01
Phase
00 / 06
SGZ owns the plan, the production, and the delivery. We scope the work up-front, align on milestones, manage reviews and control scope, so your team gets predictable VFX delivery and stays focused on the game, not on managing vendors.
Co-development
Scroll to see how we work
Co-development is not a ticket queue. It is a small senior crew, embedded at the cadence each role actually needs, so nobody sits idle on your invoice.
This is the shape most productions start with. Team size and cadence are set with you at budget lock, then adjusted as the work evolves.
Daily, in your engine
Build, integrate and iterate in your engine, on your pipeline, alongside your team.
1–2 days a week
Sets the quality bar and reviews the work. Days are split across the week so direction lands in your meetings, where decisions happen.
1–2 days a month
Purchase orders, invoicing, burn tracking. The admin side stays smooth and the budget envelope stays enforced.
When work arises we add capacity. When a phase cools we scale back down, and your invoice follows. Our producer reviews burn against the envelope with you every month.
Package example
A typical first engagement: the VFX for a publisher demo or milestone slice, planned and delivered inside one budget envelope.
Trusted by the studios
Tell us about your game and the effects you need. We reply within two business days with how we would approach it.